U-tad launches new free and online workshops related to the digital industry

These are 9 workshops on animation, video games, digital design, physics, mathematics and programming. They will take place on Friday, November 17 and 18, from 5:00 p.m. to 7:00 p.m.
U-tad, University Center for Technology and Digital Art, has organized a cycleof free and online workshops on November 17 and 18 that will take place from 5 p.m. to 7 p.m.
These workshops are aimed at students of 1st or 2nd year of baccalaureatewho want to know the most demanded digital professions. They will explain in an entertaining and simple way what the work of the professionals who today lead the digital industry in Spain consists of, these being the mathematical profiles, computational physicists, digital designers, programmers and professionals working in the animation, visual effects (VFX) and video games industry.
U-tad launches new free and online workshops related to the digital industry
U-tad launches new free and online workshops related to the digital industry
The new sessions this year, which can be followed online upon registration, are:

Thursday, November 17 at 5pm:

  • Develop your first video game: the video game programmer is one of the most demanded profiles within the entertainment industry. In this workshop, we will offer a first approach to video game programming by developing a game.
  • What does a physicist like you do in a universe like this?: How does a space project work? Does studying physics serve more than just winning the green cheese of the trivial? These and many other questions will be answered in this workshop given by Cristina Luna, Robotics Project Manager at GMV, where attendees will travel a path that will take them from the classroom to space, passing through Perseverance, the Apollo missions, future space bases and the contributions of women scientists to planetary exploration.
  • Comics and manga: In this workshop we will show how to plan and distribute the vignettes, how to locate the stories and how to create the scenarios where the characters come to life. Likewise, attendees will discover the tricks so that their stories transfer emotions with the appropriate intensity and duration.
  • Programming with Python: we live surrounded by computers, but it is surprising to know that an elevator, our clock or the vacuum cleaner also work thanks to a small computer. What do they all have in common? The answer is that they are programmable, there is a way to explain how they should behave. With this workshop we will learn from scratch to end up making a minigame using the Python programming language.
  • Digital composition for VFX: in this workshop attendees will be able to know the most basic techniques of digital composition for digital effects, through a scene in which video, 3D and matte painting techniques will be applied.

Friday, November 18 at 5pm:

  • Do you want to be an art director?: we will introduce students to the world of art direction, going through the keys of design until finishing with a practical activity. Through real examples, they will discover the fundamentals to know everything about art direction in different areas.
  • Fantastic equations, fanatical ... or will they be Diophantine?: in a fun and enjoyable way, attendees will learn all the mysteries of curious equations. The Diophantine equations owe their name to Diophantus of Alexandria and are linear equations (without exponents), whose coefficients are whole numbers, with several unknowns for which we are only interested in their solutions in the whole numbers.
  • I want to be a Game Designer: in this workshop we will explain the work of a Game Designer and the different types that exist. We will show the design documents and game engines with which these professionals work, and what needs to be done before and during the development of a video game (pre-production and production). Subsequently, these teachings will be put into practice with a project already created.
  • Character Design: Attendees will discover the methodology and basic concepts necessary to learn about the character creation process.