Hideaki Itsuno comments that the developers had to struggle to make visual effects on PS3 due to its architecture, something he especially noticed in the jump from DmC 3 to DmC 4.
Devil May Cry and Dragon's Dogma director criticizes PS3 hardware
PS3Hideaki Itsuno, director of Dragon's Dogma and several installments of the Devil May Cry saga, comments in a recent interview published by Bokeh Game Studio that Capcom developers were "very disappointed" by the PlayStation 3 hardware. the Japanese creative talks about the "tricks" that workers carried out to improve the appearance of their titles on the first PlayStation and PlayStation 2, although they had serious problems in the case of PS3.
"More than tricks, it was really about learning all the hardware specifications. It was strange that with the PlayStation and PS2 we could work with so many semi-transparent layers. We could stack them to do visual effects. On the contrary, we couldn't do it starting from PlayStation 3. Everyone had problems during that generation. We were really disappointed," he says, adding that he noticed a big difference between the development of Devil May Cry 3 on PS2 and Devil May Cry 4 on Sony's seventh-generation console.
"That change happened right between Devil May Cry 3 and Devil May Cry 4 for me. They told us we couldn't even repeat what we'd done before. For five years, all we'd done was work with semi-transparent overlays so that games They would look cool on PlayStation 2. Once on PlayStation 3, we couldn't even think of that technique. I think [developers] all over the world tried hard," he added to his previous comments. Of course, his statements do not surprise us considering that it is well known by all the artists in the industry that PS3 had a very complex architecture compared to previous consoles.